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        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/mailman/listinfo/mediawiki-api-announce> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
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        "pages": {
            "1447": {
                "pageid": 1447,
                "ns": 0,
                "title": "Slovn\u00edk LFS pojm\u016f",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "== Slovn\u00edk LFS pojm\u016f ==\n''Zde najdete nejfrekventovan\u011bj\u0161\u00ed pojmy a jejich vysv\u011btlen\u00ed, kter\u00e9 naleznete v LFS (pozn.: pojem ji\u017e nesm\u00ed b\u00fdt v sekci [[Glos\u00e1\u0159]]. Pokud m\u00e1te n\u011bjak\u00fd nov\u00fd, nev\u00e1hejte a p\u0159idejte ho sem.''\n\n== A ==\n'''administr\u00e1tor, admin''' - m\u00e1 zv\u00fd\u0161en\u00e9 pravomoce (m\u016f\u017ee odpojovat hr\u00e1\u010de ze serveru, m\u011bnit trat\u011b ...), star\u00e1 se o chod serveru a hl\u00edd\u00e1 dodr\u017eov\u00e1n\u00ed pravidel\n\n'''AI''' - \"Artificial intelligence\" - \"um\u011bl\u00e1 inteligence\" - vozy ve h\u0159e ovl\u00e1dan\u00e9 po\u010d\u00edta\u010dem\n\n== B ==\n'''ban''' - odpojen\u00ed a zamezen\u00ed p\u0159\u00edstupu hr\u00e1\u010de na dan\u00fd server po dobu minim\u00e1ln\u011b jednoho dne\n\n'''bug''' - chyba ve h\u0159e\n\n== C ==\n'''cruise''' - \"proj\u00ed\u017e\u010fka\" - v\u011bt\u0161inou se jedn\u00e1 o server(y), ve kter\u00fdch jezd\u00edte jakoby v ulic\u00edch (vyd\u011bl\u00e1v\u00e1te t\u00edm pen\u00edze), kupujete si j\u00eddlo, mus\u00edte dodr\u017eovat rychlosti ap., p\u0159\u00edklady Live To Cruise, CitLifeCrew, Liberty Cruise atd.\n\n== D ==\n'''demo, demoverze''' - \"demonstration\" - omezen\u00e1 verze ur\u010den\u00e1 k vyzkou\u0161en\u00ed funkc\u00ed a mo\u017enost\u00ed hry\n\n'''drag''' - z\u00e1vody na kr\u00e1tkou vzd\u00e1lenost s pevn\u00fdm startem v p\u0159\u00edm\u00e9m sm\u011bru\n\n'''drift''' - je specifick\u00e9 odv\u011btv\u00ed automobilov\u00e9ho sportu, jedn\u00e1 se o \u0159\u00edzen\u00fd p\u0159et\u00e1\u010div\u00fd smyk\n\n== E ==\n'''error''' - chyba\n\n== F ==\n'''FPS''' - \"Frames Per Second\" - po\u010det sn\u00edmk\u016f (obnoven\u00ed obrazu) za 1 sekundu\n\n== G ==\n== H ==\n'''HLVC''' - &bdquo;HotLap Validity Check&ldquo; - syst\u00e9m v ''hotlap'' m\u00f3du, kter\u00fd kontroluje, zda v\u016fz nevyjel p\u0159\u00edli\u0161 z trati \u010di nenarazil do n\u011bjak\u00e9ho objektu\n\n'''hotlap''' - m\u011b\u0159en\u00e9 kolo; jeden z re\u017eim\u016f hry; soubor .spr, kter\u00fd lze nahr\u00e1t na LFSWorld\n\n'''HUD''' - &bdquo;Head-Up Display&ldquo; - zp\u016fsob vizu\u00e1ln\u00edho zobrazov\u00e1n\u00ed informac\u00ed na obrazovce, n\u00e1zev poch\u00e1z\u00ed z n\u00e1zvu Head-Up Display v modern\u00edch letadlech. V LFS HUD ukazuje po\u010det kol, aktu\u00e1ln\u00ed pozici, mapu, hr\u00e1\u010de ap.\n\n== Ch ==\n'''checkpoint''' - \"kontroln\u00ed bod\" - m\u00edsto, kde se na trati p\u0159i z\u00e1vodu po\u010d\u00edtaj\u00ed mezi\u010dasy, zpravidla jsou na trati v\u00edce ne\u017e 2 ''checkpointy''\n\n== I ==\n== J ==\n== K ==\n'''kick''' - kr\u00e1tkodob\u00e9 odpojen\u00ed hra\u010de ze serveru (hr\u00e1\u010d se m\u016f\u017ee znovu p\u0159ipojit)\n\n== L ==\n'''lag''' - kr\u00e1tkodob\u00e9 p\u0159eru\u0161en\u00ed toku dat na internet, zp\u016fsobuje na\u010d\u00edt\u00e1n\u00ed hra\u010de na m\u00edstu p\u0159eru\u0161en\u00ed a velice nep\u0159\u00edjemn\u00e9 znovuobjeven\u00ed na m\u00edst\u011b op\u011btovn\u00e9ho odes\u00edlan\u00ed dat (prost\u011b se hr\u00e1\u010d sekne)\n\n'''layout''' - speci\u00e1ln\u00ed soubor objekt\u016f (ku\u017eel\u016f, bari\u00e9r, ''checkpoint\u016f'' atd.), pou\u017eit\u00fd v autokrosu\n\n== M ==\n== N ==\n'''noob''' - velice lehce by se dalo \u0159\u00edci za\u010date\u010dn\u00edk, ale je to sp\u00ed\u0161e osel, deb*l, dobytek (ten, co schv\u00e1ln\u011b bour\u00e1 do ostatn\u00edch aut ap.)\n\n== O ==\n== P ==\n'''patch''' - aktualizace hry (opravy ''bug\u016f'', vylep\u0161en\u00ed hry, nov\u00e9 funkce)\n\n'''PB''' - \"Personal Best\" - osobn\u00ed rekord za jedno kolo na trati\n\n== Q ==\n== R ==\n'''replay''' - z\u00e1znam z\u00e1vodu/j\u00edzdy z LFS\n\n== S ==\n'''setup''' - specifick\u00e9 nastaven\u00ed vozu (podvozek, kola, p\u0159evody ap.)\n\n'''skin''' - speci\u00e1ln\u00ed obr\u00e1zek, kter\u00fd ud\u00e1v\u00e1 barvy a motivy karoserie nebo helmy\n\n'''SPB''' - teoreticky nejrychlej\u0161\u00ed, kolo vypo\u010d\u00edtan\u00e9 se\u010dten\u00edm nejrychleji zajet\u00fdch m\u011b\u0159en\u00fdch \u00fasek\u016f trat\u011b\n \n'''SPR''', '''.spr''' - &bdquo;Single Player Replay&ldquo;, &bdquo;Single Player Race&ldquo; z\u00e1znam hry z offline m\u00f3du; z\u00e1vod v offline m\u00f3du\n\n'''spectate, spec''' - p\u0159epnut\u00ed hr\u00e1\u010de do pozorov\u00e1n\u00ed\n\n'''spam''' - nevy\u017e\u00e1dan\u00e9 masov\u011b \u0161\u00ed\u0159en\u00e9 sd\u011blen\u00ed\n\n== T ==\n== U ==\n== V ==\n== W ==\n'''WR''' - \"World Record\" - sv\u011btov\u00fd rekord za jedno kolo na trati v ''hotlap'' m\u00f3du\n\n== X ==\n== Y ==\n== Z =="
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            "1450": {
                "pageid": 1450,
                "ns": 0,
                "title": "Technick\u00e1 p\u0159\u00edru\u010dka",
                "revisions": [
                    {
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                        "*": "== Mechanika \u0159\u00edzen\u00ed a odpru\u017een\u00ed ==\n=== Geometrie \u0159\u00edzen\u00ed ===\n\u201cFront-end alignment\u201d refers to the relationship between the wheels of the vehicle and its suspension and steering. These relationships are calculated using angles known as steering geometry. These angles are camber, caster, kingpin inclination; The following paragraphs cover the definitions of these angles and their effects.\n\n=== \u00dahel odklonu kol ===\n[[image:Camber.gif|thumb|Odklon kol]]\nAs viewed from the front of the vehicle, the camber angle is the degree to which the wheel tilts inward or outward It is measured in degrees and changes with the load of the vehicle and suspension movement. Positive camber is the outward tilt of the top of the wheel, and negative camber is the inward tilt. It is shown by a line drawn through the centre of the wheel and a second line drawn straight up and down. They should intersect where the tyre meets the road. Camber is a directional control angle and a tyre wearing angle. Originally, roads were built with high crowns; that is, they were high in the middle and sloped downward to the sides. A large amount of positive wheel camber was needed for the tyre to contact the road squarely. If the tyre does not set squarely on the road, it will wear on one side and will not get a good grip for positive steering control. Modern roads, however, are made flat with very little crown, so less camber is needed for this reason. Even with flat roads, some camber is generally desirable, because it moves the point of contact between the tyre and the road more directly under and closer to, the steering knuckle pivot. This makes the wheels easier to pivot and reduces the amount of road shock sent to the vehicle suspension and steering linkage when the wheels hit bumps. It also places most of the load on the larger inner wheel bearing. To avoid some bad effects, the amount of camber must be carefully considered when a vehicle is designed. If you have ever rolled a tyre by hand, you soon learned that you did not have to turn the tyre in order to turn a corner. All you had to do was tilt (camber) the tyre to one side, and it rolled around the corner like a cone. Figure below shows us \u201cpositive camber\u201d At the left you can see the vertical centreline of the car, The wheel leans out a few degrees from the vertical centreline of the wheel. If the wheel leans inward from the vertical it\u2019s called \u201cNegative camber\u201d.\n\nPositive camber compensates for the weight of the car. When the car begins to move forward, the weight of the vehicle pulls the wheels into perfect vertical position. If you adjust the alignment with negative camber the wheels would be pulled in even further towards the vehicle.\n\n=== Z\u00e1vlek ===\nWhen viewed from the side of the wheel, the caster angle is the degree to which the kingpin or ball joint tilts forward or rearward in relation to the frame Like the camber angle, the caster angle is also measured in degrees. It is shown by a line drawn straight up and down, as in the figure and then a second line drawn through the centre of the kingpin or pivot points. \nThe caster angle is the angle formed at the point where the two lines cross, as viewed from the side of the vehicle. A good example of caster is a bicycle. The fork is tilted backward at the top. A straight line drawn down through the front-wheel pivot or kingpin would strike the ground ahead of the point where the tyre contacts the road. A wheel mounted in this fashion is said to have positive (+) caster or \u201cjust\u201d caster. If the top of the kingpin is tilted forward so that a straight line drawn through it hits behind the point where the tyre contacts the ground, the wheel is said to have negative (\u2013) caster. On a vehicle with axle suspension, caster is obtained by the axle being mounted so that the top of the steering knuckle or kingpin is tilted to the rear. On a vehicle with independent suspension, the upper pivot point (ball joint) is set to the rear of the lower pivot point. Caster is a directional control angle, but not a tyre wearing angle. Positive caster causes the vehicle to steer in the direction in which it is moving. This is called an automatic steering effect; for instance, the forward momentum of a vehicle tends to keep wheels with positive caster in the straight-ahead position. After rounding a turn, this causes the wheels to return to a straight-ahead position when the driver releases the steering wheel. This automatic steering effect is also called self-righting or self-centring action. Positive caster makes the turning of the steering wheel more difficult, whereas negative caster turns more easily, but will cause the vehicle to wander. Caster is the tilting of the front steering axis either forward or backward from vertical as viewed from the side of the car see below.\n\nWhen the axis is tilted backwards from vertical, caster is said to be positive. Positive caster creates a trailing action on front wheels. When the axis is tilted forward, caster is negative, causing a leading action on front wheels.\n\n=== Steering Axis Inclination ===\nThis is the geometric relationship between the Ball Joints and the wheel. Note: The lower ball joint is farther out from the centreline of the car than the upper ball joint.\n\nBy drawing an imaginary line between the ball joints and measuring the angle this makes with the true centreline of the wheel, you can determine the angle of steering inclination or the angle the ball joints incline away from centre. The angle of the inclination provides a number of benefits to steering. It increases tyre life, When turning a corner it increases the rate of recovery... When the car is moving forward it makes the steering more stable, but increases the effort required to move the steering wheel.\n\nTracking: The greatest effect steering axis inclination has on the car is tracking. This is the tendency for the car to go where the front is pointed. This is the result of what happens when the steering knuckle moves. Because of the angle of inclination, when the steering knuckle turns, it tends to lift the car. \n\nThe weight of the car forces the axle (Steering knuckle) downward or back into a straight or horizontal angle. This pulls the wheel / tyre back into a line with the body of the car. The car continues the same way it was going.\n\n=== Shock Absorbers ===\nA bit of background information to help you understand what it does.\n\nAlthough not a spring in itself, shockies are an integral part of the spring action, damping the actions of the actual spring, shock absorbers are exactly that, they are devices designed to absorb the shock or bounce generated by bumps. They reduce the action and reactions to fewer contractions and expansions of the coil. This helps to prevent the car from \u201cfloating\u201d or the bouncing motion after it hits a bump.\n\nIf we have no shock absorbers attached to each wheel to control the compression and expansion of the coil spring, the spring would keep bouncing up and down like a rubber ball till all the energy had been dissipated. A shock absorber is filled with fluid or gas, a plunger connected to the top of the shock, is forced down when the spring compresses.\n\nThrough a series of valves, the fluid in front of the plunger is forced into side chambers, slowing or damping, the return of the spring.\n\nIts this alternating up and down motion of the plunger that provides the required damping effect.\n\n=== Pru\u017einy ===\nZde jsou 4 z\u00e1kladn\u00ed typy pru\u017ein u\u017e\u00edvan\u00e9 v modern\u00edch vozech:\n\n* Vinut\u00e9 pru\u017einy \n* Torzn\u00ed ty\u010d \n* Vzduchov\u00e9 pru\u017einy\n* Listov\u00e9 pru\u017einy\n\nI will only discuss coil type here as I think that is the most likely type modelled in LFS. Briefly, coil springs have been around for a long time and are the most common type of spring used today, usually prevalent in rear suspension systems.\n\nCoil springs are specially made from spring steel and heat treated to temper or add spring and strength to them. They are fitted between the frame of the car and a bracket or recess on the suspension member or part of the axle. Front wheel drive cutaway showing the coil spring supports and bump stops and other parts.\n\n=== Stabilizer Bars ===\nOr sway bars as we sometimes call them are not really springs but act as though they were springs. And help in controlling spring action. Confused? Lets look at the diagram and the explanation in more detail.\n\nSway bars reduce body roll on cornering, perhaps it\u2019s best to describe them as a kind of torsion bar. They reduce some of the twisting action of the frame.\n\nWhen the car moves down the road with the frame level, the stabilizer bar is at rest. When one side of the frame of the car rises up, like when it hits a bump, the opposite side of the frame rises also.\n\nThis movement is counteracted by the stabilizer bar.\n\nThe lifting force on one side cause the stabilizer to twist like a torsion bar, creating a downward force at the opposite side. This helps to keep the frame level.\n\n\nOkay, some of the above is confusing and misleading, I don't want to completely remove it though, so I'll just make my own explanation of how I understand a stabilizer bar to work.\n\nA stabilizer bar is a torsion bar (spring) which transfers load from one side of the vehicle to the other. For example, on entering a left-hand corner, the car will lean to the right and compress the spring on the right of the vehicle. The stabilizer bar is lifted on the right-hand side, and transfers some of this lift (depending on its stiffness) to the left-hand spring, compressing it, which acts to reduce the amount of body-roll.\n\nWhen travelling in a straight line, a stabilizer bar is actually useless, as a bump that only one wheel hits will transfer to the other side as well, which isn't really helpful. However, when travelling in a straight line, handling isn't a problem, so it's a small price to pay for better cornering.\n\n=== IFS (Independent Front Suspension) ===\nControl Arm or Independent Front Suspension allows the two wheels to move up and down independently of each other the diagram above shows how the wheel can move up and down yet not move the frame allowing the tyre to have a level, full contact area.\n\nThis is the most common form of front suspension in modern cars and the method LFS is likely modelled upon. Solid axles are generally used in Vintage and Veteran cars and some larger trucks.\n\nThe solid axle as shown in the other diagram behaves in the opposite way. I.E. When a tyre hits a bump the whole axle and the frame will lift up, Tilting the opposite wheel and allowing the tyre to lose some contact with the road surface. McPherson Strut type front suspension is a somewhat different approach using a control arm method.\n\nYou will see there is no upper control arm present.\n\nEverything else is there: Spring, shock stabilizer and the torsion rod. Being lighter than a normal approach its ideal for smaller cars. With the heavy duty shock and lighter spring the upper control arm is no longer needed.\n\n== Typy zav\u011b\u0161en\u00ed ==\n=== McPherson ===\n[[Image:Susp3.gif|McPherson]]\n\n=== Vle\u010dn\u00e9 rameno ===\n[[Image:Susp2.gif|Vle\u010dn\u00e9 rameno]]\n\n=== Dvojit\u00e9 lichob\u011b\u017en\u00edkov\u00e9 zav\u011b\u0161en\u00ed ===\n[[Image:Susp1.gif|Double Wishbone]]\n\n{{Guides}}\n\n<!-- links to other languages -->\n[[de:Technische Referenz]]\n[[en:Technical Reference]]"
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